mirror of
https://git.wetfence.xyz/RandyTheSilly/Maan-On-My-Wrist-XL.git
synced 2026-09-02 15:07:17 -04:00
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+4
-2
@@ -1,3 +1,5 @@
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/.clangd
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/build
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/.lock*
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/.clangd
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/.lock-waf*
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/package-lock.json
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/node_modules
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@@ -1,6 +1,6 @@
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MIT License
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Copyright (c) 2026 hilariouspig
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Copyright (c) 2026 RandyTheSilly
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THIS LICENSE DOES NOT APPLY TO ANY ".png" NOR ".ttf" FILES IN THIS REPOSITORY.
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@@ -20,10 +20,3 @@ Since the original watchface is **NOT** open source, this "port" could be more a
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- Add more Maan art (see [this gallery](https://www.flickr.com/photos/53297919@N04/albums/72157624708812279) for potential candidates)
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- Potential light mode (don't hold your breath - I'm still not sure this would look good and I don't like the idea of having settings)
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- Black&white support if I get bored or Pebble releases a modern b&w watch (Flint doesn't count)
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# Development
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1. Install the [Pebble SDK](https://developer.repebble.com/sdk/)
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2. Clone this repo
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3. `pebble build` (some headers needed to satisfy your IDE are generated on first build)
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4. If using `clangd`, run `./tools/clangd.zsh` to generate a `.clangd` file to fix various error notifications
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5. Hack away and test with `pebble build && pebble install --emulator emery`
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@@ -1,46 +0,0 @@
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/*
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* Example jshint configuration file for Pebble development.
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*
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* Check out the full documentation at http://www.jshint.com/docs/options/
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*/
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{
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// Declares the existence of the globals available in PebbleKit JS.
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"globals": {"console": true, "setTimeout": true, "setInterval": true, "Int8Array": true, "Uint8Array": true, "Uint8ClampedArray": true, "Int16Array": true, "Uint16Array": true, "Int32Array": true, "Uint32Array": true, "Float32Array": true, "Float64Array": true, "Pebble": true, "WebSocket": true, "XMLHttpRequest": true, "navigator": true, "localStorage": true, "require": true, "exports": true, "module": true},
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// Do not mess with standard JavaScript objects (Array, Date, etc)
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"freeze": true,
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// Do not use eval! Keep this warning turned on (ie: false)
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"evil": false,
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/*
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* The options below are more style/developer dependent.
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* Customize to your liking.
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*/
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// All variables should be in camelcase - too specific for CloudPebble builds to fail
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// "camelcase": true,
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// Do not allow blocks without { } - too specific for CloudPebble builds to fail.
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// "curly": true,
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// Prohibits the use of immediate function invocations without wrapping them in parentheses
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"immed": true,
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// Don't enforce indentation, because it's not worth failing builds over
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// (especially given our somewhat lacklustre support for it)
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"indent": false,
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// Do not use a variable before it's defined
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"latedef": "nofunc",
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// Spot undefined variables
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"undef": "true",
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// Spot unused variables
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"unused": "true",
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// Enable ES6 syntax (const, let, arrow functions, etc)
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"esversion": 6
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}
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+5
-1
@@ -1,7 +1,11 @@
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{
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"author": "RandyTheSilly",
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"dependencies": {},
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"keywords": [],
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"keywords": [
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"silly",
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"creature",
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"swap"
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],
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"name": "maan-on-my-wrist-xl",
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"pebble": {
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"displayName": "Maan On My Wrist XL",
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+6
-6
@@ -213,8 +213,8 @@ static void update_minute_30_out_handler(Animation *animation, bool finished, vo
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s_butt = gbitmap_create_with_resource(s_random_butts[s_butt_index]);
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// swap colors
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replace_gbitmap_color(GColorGreen, s_random_color_next, s_butt, NULL);
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replace_gbitmap_color(s_random_color_current, s_random_color_next, s_head, NULL);
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replace_gbitmap_color(GColorGreen, s_random_color_next, s_butt);
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replace_gbitmap_color(s_random_color_current, s_random_color_next, s_head);
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s_random_color_current = s_random_color_next;
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s_random_color_next = s_dark_bg_colors[rand() % s_color_count];
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@@ -230,8 +230,8 @@ static void update_minute_60_out_handler(Animation *animation, bool finished, vo
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s_head = gbitmap_create_with_resource(s_random_heads[s_head_index]);
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// swap colors
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replace_gbitmap_color(GColorGreen, s_random_color_next, s_head, NULL);
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replace_gbitmap_color(s_random_color_current, s_random_color_next, s_butt, NULL);
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replace_gbitmap_color(GColorGreen, s_random_color_next, s_head);
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replace_gbitmap_color(s_random_color_current, s_random_color_next, s_butt);
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s_random_color_current = s_random_color_next;
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s_random_color_next = s_dark_bg_colors[rand() % s_color_count];
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@@ -397,8 +397,8 @@ static void init() {
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// set starting colors
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s_random_color_next = s_dark_bg_colors[rand() % s_color_count];
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replace_gbitmap_color(GColorGreen, s_random_color_current, s_head, NULL);
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replace_gbitmap_color(GColorGreen, s_random_color_current, s_butt, NULL);
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replace_gbitmap_color(GColorGreen, s_random_color_current, s_head);
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replace_gbitmap_color(GColorGreen, s_random_color_current, s_butt);
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// load custom font
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#if PBL_DISPLAY_WIDTH <= 180
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+2
-12
@@ -2,8 +2,6 @@
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#include "palette_manip.h"
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#ifdef PBL_COLOR
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int get_num_palette_colors(GBitmap *b){
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GBitmapFormat format = gbitmap_get_format(b);
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switch (format) {
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@@ -16,7 +14,7 @@ int get_num_palette_colors(GBitmap *b){
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}
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}
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void replace_gbitmap_color(GColor color_to_replace, GColor replace_with_color, GBitmap *im, BitmapLayer *bml){
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void replace_gbitmap_color(GColor color_to_replace, GColor replace_with_color, GBitmap *im){
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//First determine what the number of colors in the palette
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int num_palette_items = get_num_palette_colors(im);
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@@ -30,12 +28,4 @@ void replace_gbitmap_color(GColor color_to_replace, GColor replace_with_color, G
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current_palette[i].argb = (current_palette[i].argb & 0xC0)| (replace_with_color.argb & 0x3F);
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}
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}
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//Mark the bitmaplayer dirty
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if(bml != NULL){
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layer_mark_dirty(bitmap_layer_get_layer(bml));
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}
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}
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#endif
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}
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@@ -3,5 +3,5 @@
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#include <pebble.h>
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#ifdef PBL_COLOR
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void replace_gbitmap_color(GColor color_to_replace, GColor replace_with_color, GBitmap *im, BitmapLayer *bml);
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void replace_gbitmap_color(GColor color_to_replace, GColor replace_with_color, GBitmap *im);
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#endif
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@@ -1,18 +0,0 @@
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#!/usr/bin/env zsh
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echo "CompileFlags:
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Add:
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[
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-DPBL_DISPLAY_WIDTH=200,
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-DPBL_DISPLAY_HEIGHT=228,
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-xc,
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-nostdinc,
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-DPBL_COLOR,
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-I${HOME}/.pebble-sdk/SDKs/current/sdk-core/pebble/emery/include,
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-include/home/cuan/gitrepos/Maan-On-My-Wrist-XL/build/include/message_keys.auto.h,
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-I$(pwd)/build/emery,
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-include${HOME}/.pebble-sdk/SDKs/current/toolchain/arm-none-eabi/arm-none-eabi/include/stdint.h,
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-include${HOME}/.pebble-sdk/SDKs/current/toolchain/arm-none-eabi/arm-none-eabi/include/stdlib.h,
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-include${HOME}/.pebble-sdk/SDKs/current/toolchain/arm-none-eabi/arm-none-eabi/include/time.h,
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-include${HOME}/.pebble-sdk/SDKs/current/toolchain/arm-none-eabi/lib/gcc/arm-none-eabi/14.2.1/include/stddef.h,
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-include${HOME}/.pebble-sdk/SDKs/current/toolchain/arm-none-eabi/lib/gcc/arm-none-eabi/14.2.1/include/stdbool.h,
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]" > ./.clangd
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@@ -1,33 +0,0 @@
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#!/usr/bin/env zsh
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# THIS IS A LEGACY TOOL THAT WAS USED FOR THE INITIAL
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# ASSET EXTRACTION - ASSETS HAVE SINCE BEEN HEAVILY
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# MODIFIED, MAKING THIS SCRIPT PRETTY USELESS
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if [[ $# -lt 2 ]]; then
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echo "Usage: $0 <dir> <half (top/bottom)>"
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exit 1
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fi
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if [[ $2 == "top" ]]; then
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gravity="South"
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elif [[ $2 == "bottom" ]]; then
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gravity="North"
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else
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echo "Usage: $0 <dir> <half (top/bottom)>"
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exit 1
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fi
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for file in $1/*; do
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magick "$file" -gravity $gravity -chop 0x10 "$file"
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magick "$file" -transparent Black PNG24:"$file"
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magick "$file" -fill "rgb(0,255,0)" -opaque White "$file"
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magick "$file" -gravity Center -background None -compose Copy -extent 260x $file
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# Bar is commented out for an experiment with rendering in real time on the watch
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#magick "$file" -gravity $gravity -background White -splice 0x15 $file
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if [[ $2 == "top" ]]; then
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magick "$file" -gravity North -background None -splice 0x41 $file
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else
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magick "$file" -gravity South -background None -splice 0x41 $file
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fi
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done
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@@ -1,7 +0,0 @@
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#!/usr/bin/env zsh
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# ALWAYS USE ZOPFLI TO CRUSH PNGS AS MUCH AS POSSIBLE BEFORE SHIPPING
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for file in **/*; do
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zopflipng -y --iterations=500 --filters=01234mepb --lossy_8bit --lossy_transparent $file $file &
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done
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Reference in New Issue
Block a user