Remove verifyOldLocationExists parameter from RenameLocal()

This commit is contained in:
2025-06-05 20:23:18 -04:00
parent c0f55156d8
commit 3daaf2d67a
3 changed files with 3 additions and 10 deletions
+1 -1
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@@ -45,7 +45,7 @@ func main() {
// stdin[0] is evaluated after fallthrough
// stdin[1] is expected to be the OLD incomplete target location with FSPath representing path separators - Always pass in UNIX format
// stdin[2] is expected to be the NEW incomplete target location with FSPath representing path separators - Always pass in UNIX format
_ = synccommon.RenameLocal(strings.ReplaceAll(stdin[1], global.FSPath, "/"), strings.ReplaceAll(stdin[2], global.FSPath, "/"), true)
_ = synccommon.RenameLocal(strings.ReplaceAll(stdin[1], global.FSPath, "/"), strings.ReplaceAll(stdin[2], global.FSPath, "/"))
fallthrough // fallthrough to add the old entry to the deletions directory
case "shear":
// shear an entry from the server and add it to the deletions directory
+1 -1
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@@ -60,7 +60,7 @@ end:
// It can safely be called in offline mode, as well, so this is the intended
// interface for renaming (RenameLocal should only be used directly by the server binary).
func RenameRemoteFromClient(oldLocationIncomplete, newLocationIncomplete string) error {
err := synccommon.RenameLocal(oldLocationIncomplete, newLocationIncomplete, false) // move the target on the local system
err := synccommon.RenameLocal(oldLocationIncomplete, newLocationIncomplete) // move the target on the local system
if err != nil {
return errors.New("unable to rename target locally: " + err.Error())
}
+1 -8
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@@ -89,18 +89,11 @@ func ShearLocal(targetLocationIncomplete, clientDeviceID string) (string, bool,
// RenameLocal renames oldLocationIncomplete to newLocationIncomplete on the local system.
// This function should only be used directly by the server binary.
func RenameLocal(oldLocationIncomplete, newLocationIncomplete string, verifyOldLocationExists bool) error {
func RenameLocal(oldLocationIncomplete, newLocationIncomplete string) error {
// get full paths for both locations
oldLocation := global.TargetLocationFormat(oldLocationIncomplete)
newLocation := global.TargetLocationFormat(newLocationIncomplete)
if verifyOldLocationExists {
isAccessible, _ := back.TargetIsFile(oldLocation, true) // error is ignored because dir/file status is irrelevant
if !isAccessible {
return errors.New("old target (" + oldLocation + ") does not exist")
}
}
// ensure newLocation does not exist
isAccessible, _ := back.TargetIsFile(newLocation, true) // error is ignored because dir/file status is irrelevant
if isAccessible {