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Split sync.Rename into separate functions for client and server to avoid compiling SSH into the server binary
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+1
-1
@@ -45,7 +45,7 @@ func main() {
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// stdin[0] is evaluated after fallthrough
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// stdin[1] is expected to be the OLD incomplete target location with "\x1d" representing path separators - always pass in UNIX format
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// stdin[2] is expected to be the NEW incomplete target location with "\x1d" representing path separators - always pass in UNIX format
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sync.Rename(strings.ReplaceAll(stdin[1], "\x1d", "/"), strings.ReplaceAll(stdin[2], "\x1d", "/"), true)
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sync.RenameLocal(strings.ReplaceAll(stdin[1], "\x1d", "/"), strings.ReplaceAll(stdin[2], "\x1d", "/"))
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fallthrough // fallthrough to add the old entry to the deletions directory
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case "shear":
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// shear an entry from the server and add it to the deletions directory
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+3
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@@ -11,13 +11,13 @@ import (
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"strings"
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)
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// RenameCli renames an entry at oldLocation to a new location (user input) on both the client and the server
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// RenameCli renames an entry at oldLocationIncomplete to a new location (user input) on both the client and the server
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func RenameCli(oldLocationIncomplete string) {
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// prompt user for new location and rename
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newLocationIncomplete := input("New location:")
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sync.Rename(oldLocationIncomplete, newLocationIncomplete, false)
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sync.RenameRemoteFromClient(oldLocationIncomplete, newLocationIncomplete)
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// exit is done from sync.Rename
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// exit is done from sync.RenameRemoteFromClient
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}
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// EditEntryField edits a field of an entry at targetLocation (user input)
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