Progress toward dynamic triangle regeneration

This commit is contained in:
RandyTheSilly committed 2026-10-23 19:27:25 -04:00
1 parent 482f4d21ba
commit afa6976f1a
1 file changed
+138 -126
+138 -126
View File
@@ -59,7 +59,7 @@ static GColor s_setter_highlight_color;
static uint8_t s_highlight_pos = 0;
static bool s_skip_current_day = false;
//// alarm
static uint8_t s_demotion_promotion_clocks[2];
static uint8_t s_current_triangle_num;
static uint8_t s_solution_indices[3];
static uint8_t s_selected_indices[3] = {9, 9, 9};
static uint8_t s_awareness_countdown_int = 0;
@@ -456,6 +456,137 @@ static void live_wakeup_handler_for_alarm(WakeupId id, int32_t wakeup_reason) {
}
}
static void update_for_new_triangle() {
// pick & display 2 side lengths to the user
static char side_a_buffer[8], side_b_buffer[8], side_c_buffer[8];
uint8_t ignored_side = rand() % 3;
uint8_t sin_index = rand() % 2;
uint8_t cos_index = rand() % 2;
uint8_t tan_index = rand() % 2;
switch (ignored_side) {
case 0:
snprintf(side_b_buffer, sizeof(side_b_buffer), "%u", s_triangle_layer->side_b);
snprintf(side_c_buffer, sizeof(side_c_buffer), "%u", s_triangle_layer->side_c);
s_options_over[0] = side_b_buffer;
s_options_over[1] = side_c_buffer;
s_options_under[0] = side_b_buffer;
s_options_under[1] = side_c_buffer;
// store solution
s_solution_indices[0] = 2; // tan/cot
if (s_triangle_layer->theta_angle_is_left) {
if (tan_index == 0) { // tan
s_solution_indices[1] = 0; // b (opposite)
s_solution_indices[2] = 1; // c (adjacent)
} else { // cot
s_solution_indices[1] = 1; // c (adjacent)
s_solution_indices[2] = 0; // b (opposite)
}
} else {
if (tan_index == 0) { // tan
s_solution_indices[1] = 1; // c (opposite)
s_solution_indices[2] = 0; // b (adjacent)
} else { // cot
s_solution_indices[1] = 0; // b (adjacent)
s_solution_indices[2] = 1; // c (opposite)
}
}
break;
case 1:
snprintf(side_a_buffer, sizeof(side_a_buffer), "%u", s_triangle_layer->side_a);
snprintf(side_c_buffer, sizeof(side_c_buffer), "%u", s_triangle_layer->side_c);
s_options_over[0] = side_a_buffer;
s_options_over[1] = side_c_buffer;
s_options_under[0] = side_a_buffer;
s_options_under[1] = side_c_buffer;
// store solution
if (s_triangle_layer->theta_angle_is_left) {
s_solution_indices[0] = 1; // cos/sec
if (cos_index == 0) { // cos
s_solution_indices[1] = 1; // c (adjacent)
s_solution_indices[2] = 0; // a (hypotenuse)
} else { // sec
s_solution_indices[1] = 0; // a (hypotenuse)
s_solution_indices[2] = 1; // c (adjacent)
}
} else {
s_solution_indices[0] = 0; // sin/csc
if (sin_index == 0) { // sin
s_solution_indices[1] = 1; // c (opposite)
s_solution_indices[2] = 0; // a (hypotenuse)
} else { // csc
s_solution_indices[1] = 0; // a (hypotenuse)
s_solution_indices[2] = 1; // c (opposite)
}
}
break;
case 2:
snprintf(side_a_buffer, sizeof(side_a_buffer), "%u", s_triangle_layer->side_a);
snprintf(side_b_buffer, sizeof(side_b_buffer), "%u", s_triangle_layer->side_b);
s_options_over[0] = side_a_buffer;
s_options_over[1] = side_b_buffer;
s_options_under[0] = side_a_buffer;
s_options_under[1] = side_b_buffer;
// store solution
if (s_triangle_layer->theta_angle_is_left) {
s_solution_indices[0] = 0; // sin/csc
if (sin_index == 0) { // sin
s_solution_indices[1] = 1; // b (opposite)
s_solution_indices[2] = 0; // a (hypotenuse)
} else { // csc
s_solution_indices[1] = 0; // a (hypotenuse)
s_solution_indices[2] = 1; // b (opposite)
}
} else {
s_solution_indices[0] = 1;
if (cos_index == 0) { // cos
s_solution_indices[1] = 1; // b (adjacent)
s_solution_indices[2] = 0; // a (hypotenuse)
} else { // sec
s_solution_indices[1] = 0; // a (hypotenuse)
s_solution_indices[2] = 1; // b (adjacent)
}
}
}
text_layer_set_text(s_side_a_txt_layer, side_a_buffer);
text_layer_set_text(s_side_b_txt_layer, side_b_buffer);
text_layer_set_text(s_side_c_txt_layer, side_c_buffer);
// set trigonometric function options
s_sin = s_sin_arr[sin_index];
s_cos = s_cos_arr[cos_index];
s_tan = s_tan_arr[tan_index];
s_options_function[0] = s_sin;
s_options_function[1] = s_cos;
s_options_function[2] = s_tan;
// setup vibes
static const uint32_t VIBE_ON_FLOOR = 120; // ensure motor is on long enough to be felt
static const uint32_t VIBE_ON_SCALE = 4;
static const uint32_t VIBE_GAP = 40;
s_vibe_segments[0] = VIBE_ON_FLOOR + (uint32_t)s_triangle_layer->angle_A * VIBE_ON_SCALE;
s_vibe_segments[1] = VIBE_GAP;
s_vibe_segments[2] = VIBE_ON_FLOOR + (uint32_t)s_triangle_layer->angle_B * VIBE_ON_SCALE;
s_vibe_segments[3] = VIBE_GAP;
s_vibe_segments[4] = VIBE_ON_FLOOR + (uint32_t)s_triangle_layer->angle_C * VIBE_ON_SCALE;
s_vibe_pattern = (VibePattern){
.durations = s_vibe_segments,
.num_segments = ARRAY_LENGTH(s_vibe_segments),
};
// setup countdown
// TODO vary time based on progress:
// Store time step per triangle
// Determine time remaining from min+(s_total_count-s_current_triangle)*step
s_awareness_countdown_int = settings.TriangeMinSecs;
snprintf(s_awareness_countdown_buf, sizeof(s_awareness_countdown_buf), "%03u", s_awareness_countdown_int);
text_layer_set_text(s_countdown_txt_layer, s_awareness_countdown_buf);
}
static void alarm_window_load() {
wakeup_service_subscribe(live_wakeup_handler_for_alarm);
@@ -559,144 +690,25 @@ static void alarm_window_load() {
text_layer_set_background_color(s_side_c_txt_layer, GColorClear);
text_layer_set_font(s_side_c_txt_layer, s_font_mansalva_small);
layer_add_child(window_layer, text_layer_get_layer(s_side_c_txt_layer));
//// display 2 side lengths to the user
static char side_a_buffer[8], side_b_buffer[8], side_c_buffer[8];
uint8_t ignored_side = rand() % 3;
uint8_t sin_index = rand() % 2;
uint8_t cos_index = rand() % 2;
uint8_t tan_index = rand() % 2;
switch (ignored_side) {
case 0:
snprintf(side_b_buffer, sizeof(side_b_buffer), "%u", s_triangle_layer->side_b);
snprintf(side_c_buffer, sizeof(side_c_buffer), "%u", s_triangle_layer->side_c);
s_options_over[0] = side_b_buffer;
s_options_over[1] = side_c_buffer;
s_options_under[0] = side_b_buffer;
s_options_under[1] = side_c_buffer;
// store solution
s_solution_indices[0] = 2; // tan/cot
if (s_triangle_layer->theta_angle_is_left) {
if (tan_index == 0) { // tan
s_solution_indices[1] = 0; // b (opposite)
s_solution_indices[2] = 1; // c (adjacent)
} else { // cot
s_solution_indices[1] = 1; // c (adjacent)
s_solution_indices[2] = 0; // b (opposite)
}
} else {
if (tan_index == 0) { // tan
s_solution_indices[1] = 1; // c (opposite)
s_solution_indices[2] = 0; // b (adjacent)
} else { // cot
s_solution_indices[1] = 0; // b (adjacent)
s_solution_indices[2] = 1; // c (opposite)
}
}
break;
case 1:
snprintf(side_a_buffer, sizeof(side_a_buffer), "%u", s_triangle_layer->side_a);
snprintf(side_c_buffer, sizeof(side_c_buffer), "%u", s_triangle_layer->side_c);
s_options_over[0] = side_a_buffer;
s_options_over[1] = side_c_buffer;
s_options_under[0] = side_a_buffer;
s_options_under[1] = side_c_buffer;
// store solution
if (s_triangle_layer->theta_angle_is_left) {
s_solution_indices[0] = 1; // cos/sec
if (cos_index == 0) { // cos
s_solution_indices[1] = 1; // c (adjacent)
s_solution_indices[2] = 0; // a (hypotenuse)
} else { // sec
s_solution_indices[1] = 0; // a (hypotenuse)
s_solution_indices[2] = 1; // c (adjacent)
}
} else {
s_solution_indices[0] = 0; // sin/csc
if (sin_index == 0) { // sin
s_solution_indices[1] = 1; // c (opposite)
s_solution_indices[2] = 0; // a (hypotenuse)
} else { // csc
s_solution_indices[1] = 0; // a (hypotenuse)
s_solution_indices[2] = 1; // c (opposite)
}
}
break;
case 2:
snprintf(side_a_buffer, sizeof(side_a_buffer), "%u", s_triangle_layer->side_a);
snprintf(side_b_buffer, sizeof(side_b_buffer), "%u", s_triangle_layer->side_b);
s_options_over[0] = side_a_buffer;
s_options_over[1] = side_b_buffer;
s_options_under[0] = side_a_buffer;
s_options_under[1] = side_b_buffer;
// store solution
if (s_triangle_layer->theta_angle_is_left) {
s_solution_indices[0] = 0; // sin/csc
if (sin_index == 0) { // sin
s_solution_indices[1] = 1; // b (opposite)
s_solution_indices[2] = 0; // a (hypotenuse)
} else { // csc
s_solution_indices[1] = 0; // a (hypotenuse)
s_solution_indices[2] = 1; // b (opposite)
}
} else {
s_solution_indices[0] = 1;
if (cos_index == 0) { // cos
s_solution_indices[1] = 1; // b (adjacent)
s_solution_indices[2] = 0; // a (hypotenuse)
} else { // sec
s_solution_indices[1] = 0; // a (hypotenuse)
s_solution_indices[2] = 1; // b (adjacent)
}
}
}
text_layer_set_text(s_side_a_txt_layer, side_a_buffer);
text_layer_set_text(s_side_b_txt_layer, side_b_buffer);
text_layer_set_text(s_side_c_txt_layer, side_c_buffer);
// drop menus
//// determine trigonometric function options
s_sin = s_sin_arr[sin_index];
s_cos = s_cos_arr[cos_index];
s_tan = s_tan_arr[tan_index];
//// set up menu options
s_options_function[0] = s_sin;
s_options_function[1] = s_cos;
s_options_function[2] = s_tan;
//// create drop window
// drop window
s_drop_window = window_create();
window_set_window_handlers(
s_drop_window,
(WindowHandlers){.load = drop_menu_window_load, .unload = drop_menu_window_unload});
// setup vibes
static const uint32_t VIBE_ON_FLOOR = 120; // ms: below this the motor never spins up
static const uint32_t VIBE_ON_SCALE = 4;
static const uint32_t VIBE_GAP = 40; // short off-time -> reads as continuous buzzing
s_vibe_segments[0] = VIBE_ON_FLOOR + (uint32_t)s_triangle_layer->angle_A * VIBE_ON_SCALE;
s_vibe_segments[1] = VIBE_GAP;
s_vibe_segments[2] = VIBE_ON_FLOOR + (uint32_t)s_triangle_layer->angle_B * VIBE_ON_SCALE;
s_vibe_segments[3] = VIBE_GAP;
s_vibe_segments[4] = VIBE_ON_FLOOR + (uint32_t)s_triangle_layer->angle_C * VIBE_ON_SCALE;
s_vibe_pattern = (VibePattern){
.durations = s_vibe_segments,
.num_segments = ARRAY_LENGTH(s_vibe_segments),
};
// countdown
s_countdown_txt_layer = text_layer_create(GRect(0, (s_small_top_bar_height / 2) - PBL_IF_ROUND_ELSE(6, 10), PBL_DISPLAY_WIDTH, s_small_top_bar_height));
text_layer_set_background_color(s_countdown_txt_layer, GColorClear);
text_layer_set_text_color(s_countdown_txt_layer, GColorWhite);
text_layer_set_text_alignment(s_countdown_txt_layer, GTextAlignmentCenter);
s_awareness_countdown_int = settings.TriangeMinSecs; // TODO calculate max based on min and triangle count
text_layer_set_font(s_countdown_txt_layer, s_font_lecoish_small);
snprintf(s_awareness_countdown_buf, sizeof(s_awareness_countdown_buf), "%03u", s_awareness_countdown_int);
text_layer_set_text(s_countdown_txt_layer, s_awareness_countdown_buf);
layer_add_child(window_layer, text_layer_get_layer(s_countdown_txt_layer));
// configure UI around current triangle in s_triangle_layer
update_for_new_triangle();
// schedule recovery alarm and begin countdown :)
schedule_alarm(WAKE_RECOVERY_ALARM);
tick_timer_service_subscribe(SECOND_UNIT, awareness_alarm_seconds_handler);
}