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windows/svc: add new package to help create and manage Windows services
Change-Id: I58bb446aaa387b31d8a9ff4217793a170b96a7e2 Reviewed-on: https://go-review.googlesource.com/9104 Reviewed-by: Rob Pike <r@golang.org>
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@@ -0,0 +1,74 @@
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// Copyright 2012 The Go Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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// +build windows
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package mgr
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import (
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"syscall"
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"golang.org/x/sys/windows"
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"golang.org/x/sys/windows/svc"
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)
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// TODO(brainman): Use EnumDependentServices to enumerate dependent services.
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// TODO(brainman): Use EnumServicesStatus to enumerate services in the specified service control manager database.
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// Service is used to access Windows service.
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type Service struct {
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Name string
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Handle windows.Handle
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}
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// Delete marks service s for deletion from the service control manager database.
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func (s *Service) Delete() error {
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return windows.DeleteService(s.Handle)
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}
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// Close relinquish access to the service s.
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func (s *Service) Close() error {
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return windows.CloseServiceHandle(s.Handle)
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}
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// Start starts service s.
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// args will be passed to svc.Handler.Execute.
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func (s *Service) Start(args ...string) error {
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var p **uint16
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if len(args) > 0 {
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vs := make([]*uint16, len(args))
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for i, _ := range vs {
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vs[i] = syscall.StringToUTF16Ptr(args[i])
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}
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p = &vs[0]
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}
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return windows.StartService(s.Handle, uint32(len(args)), p)
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}
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// Control sends state change request c to the servce s.
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func (s *Service) Control(c svc.Cmd) (svc.Status, error) {
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var t windows.SERVICE_STATUS
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err := windows.ControlService(s.Handle, uint32(c), &t)
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if err != nil {
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return svc.Status{}, err
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}
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return svc.Status{
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State: svc.State(t.CurrentState),
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Accepts: svc.Accepted(t.ControlsAccepted),
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}, nil
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}
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// Query returns current status of service s.
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func (s *Service) Query() (svc.Status, error) {
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var t windows.SERVICE_STATUS
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err := windows.QueryServiceStatus(s.Handle, &t)
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if err != nil {
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return svc.Status{}, err
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}
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return svc.Status{
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State: svc.State(t.CurrentState),
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Accepts: svc.Accepted(t.ControlsAccepted),
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}, nil
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}
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