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go.sys: fix imports to cgc/p/go.sys, add build tags
Approach but probably not achieve a green build. LGTM=adg R=golang-codereviews, adg CC=golang-codereviews https://golang.org/cl/126120043
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@@ -661,7 +661,7 @@ const srcTemplate = `
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package {{packagename}}
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import "unsafe"{{if windowsdot}}
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import "windows"{{end}}
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import "code.google.com/p/go.sys/windows"{{end}}
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var (
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{{template "dlls" .}}
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+1
-1
@@ -2,7 +2,7 @@
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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// +build race
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// +build windows,race
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package windows
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+1
-1
@@ -2,7 +2,7 @@
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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// +build !race
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// +build windows,!race
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package windows
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@@ -2,6 +2,8 @@
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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// +build windows
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package windows
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func itoa(val int) string { // do it here rather than with fmt to avoid dependency
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@@ -2,6 +2,8 @@
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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// +build windows
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// Package windows contains an interface to the low-level operating system
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// primitives. OS details vary depending on the underlying system, and
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// by default, godoc will display the OS-specific documentation for the current
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@@ -2,11 +2,14 @@
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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// +build windows
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package windows_test
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import (
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"testing"
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"windows"
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"code.google.com/p/go.sys/windows"
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)
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func testSetGetenv(t *testing.T, key, value string) {
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@@ -9,7 +9,8 @@ import (
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"os"
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"path/filepath"
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"testing"
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"windows"
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"code.google.com/p/go.sys/windows"
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)
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func TestWin32finddata(t *testing.T) {
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