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windows/svc: rewrite in Go
The old service management code was written in assembly and communicated over Windows events, which resulted in non-obvious control flow. NewCallback makes it possible to rewrite all of this in vanilla Go. This also enables the service test on the Go builders, as modifying system services shouldn't be an issue there. Change-Id: I8003b57d11d4469f762058c648a4b7733530eeb8 Reviewed-on: https://go-review.googlesource.com/c/sys/+/330010 Trust: Jason A. Donenfeld <Jason@zx2c4.com> Trust: Brad Fitzpatrick <bradfitz@golang.org> Run-TryBot: Jason A. Donenfeld <Jason@zx2c4.com> TryBot-Result: Go Bot <gobot@golang.org> Reviewed-by: Brad Fitzpatrick <bradfitz@golang.org>
This commit is contained in:
+52
-140
@@ -10,8 +10,7 @@ package svc
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import (
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"errors"
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"runtime"
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"syscall"
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"sync"
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"unsafe"
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"golang.org/x/sys/internal/unsafeheader"
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@@ -91,7 +90,6 @@ type ChangeRequest struct {
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// Handler is the interface that must be implemented to build Windows service.
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type Handler interface {
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// Execute will be called by the package code at the start of
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// the service, and the service will exit once Execute completes.
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// Inside Execute you must read service change requests from r and
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@@ -106,28 +104,6 @@ type Handler interface {
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Execute(args []string, r <-chan ChangeRequest, s chan<- Status) (svcSpecificEC bool, exitCode uint32)
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}
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var (
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// These are used by asm code.
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goWaitsH uintptr
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cWaitsH uintptr
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ssHandle uintptr
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sName *uint16
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sArgc uintptr
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sArgv **uint16
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ctlHandlerExProc uintptr
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cSetEvent uintptr
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cWaitForSingleObject uintptr
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cRegisterServiceCtrlHandlerExW uintptr
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)
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func init() {
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k := windows.NewLazySystemDLL("kernel32.dll")
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cSetEvent = k.NewProc("SetEvent").Addr()
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cWaitForSingleObject = k.NewProc("WaitForSingleObject").Addr()
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a := windows.NewLazySystemDLL("advapi32.dll")
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cRegisterServiceCtrlHandlerExW = a.NewProc("RegisterServiceCtrlHandlerExW").Addr()
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}
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type ctlEvent struct {
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cmd Cmd
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eventType uint32
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@@ -140,36 +116,10 @@ type ctlEvent struct {
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type service struct {
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name string
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h windows.Handle
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cWaits *event
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goWaits *event
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c chan ctlEvent
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handler Handler
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}
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func newService(name string, handler Handler) (*service, error) {
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var s service
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var err error
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s.name = name
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s.c = make(chan ctlEvent)
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s.handler = handler
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s.cWaits, err = newEvent()
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if err != nil {
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return nil, err
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}
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s.goWaits, err = newEvent()
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if err != nil {
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s.cWaits.Close()
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return nil, err
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}
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return &s, nil
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}
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func (s *service) close() error {
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s.cWaits.Close()
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s.goWaits.Close()
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return nil
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}
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type exitCode struct {
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isSvcSpecific bool
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errno uint32
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@@ -224,23 +174,43 @@ func (s *service) updateStatus(status *Status, ec *exitCode) error {
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return windows.SetServiceStatus(s.h, &t)
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}
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const (
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sysErrSetServiceStatusFailed = uint32(syscall.APPLICATION_ERROR) + iota
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sysErrNewThreadInCallback
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var (
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initCallbacks sync.Once
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ctlHandlerCallback uintptr
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serviceMainCallback uintptr
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)
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func (s *service) run() {
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s.goWaits.Wait()
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s.h = windows.Handle(ssHandle)
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func ctlHandler(ctl, evtype, evdata, context uintptr) uintptr {
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s := (*service)(unsafe.Pointer(context))
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e := ctlEvent{cmd: Cmd(ctl), eventType: uint32(evtype), eventData: evdata, context: 123456} // Set context to 123456 to test issue #25660.
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s.c <- e
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return 0
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}
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var argv []*uint16
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hdr := (*unsafeheader.Slice)(unsafe.Pointer(&argv))
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hdr.Data = unsafe.Pointer(sArgv)
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hdr.Len = int(sArgc)
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hdr.Cap = int(sArgc)
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var theService service // This is, unfortunately, a global, which means only one service per process.
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args := make([]string, len(argv))
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for i, a := range argv {
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// serviceMain is the entry point called by the service manager, registered earlier by
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// the call to StartServiceCtrlDispatcher.
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func serviceMain(argc uint32, argv **uint16) uintptr {
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handle, err := windows.RegisterServiceCtrlHandlerEx(windows.StringToUTF16Ptr(theService.name), ctlHandlerCallback, uintptr(unsafe.Pointer(&theService)))
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if sysErr, ok := err.(windows.Errno); ok {
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return uintptr(sysErr)
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} else if err != nil {
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return uintptr(windows.ERROR_UNKNOWN_EXCEPTION)
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}
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theService.h = handle
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defer func() {
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theService.h = 0
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windows.CloseHandle(handle)
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}()
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var args16 []*uint16
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hdr := (*unsafeheader.Slice)(unsafe.Pointer(&args16))
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hdr.Data = unsafe.Pointer(argv)
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hdr.Len = int(argc)
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hdr.Cap = int(argc)
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args := make([]string, len(args16))
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for i, a := range args16 {
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args[i] = windows.UTF16PtrToString(a)
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}
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@@ -249,7 +219,7 @@ func (s *service) run() {
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exitFromHandler := make(chan exitCode)
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go func() {
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ss, errno := s.handler.Execute(args, cmdsToHandler, changesFromHandler)
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ss, errno := theService.handler.Execute(args, cmdsToHandler, changesFromHandler)
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exitFromHandler <- exitCode{ss, errno}
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}()
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@@ -258,7 +228,7 @@ func (s *service) run() {
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CurrentStatus: Status{State: Stopped},
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}
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var outch chan ChangeRequest
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inch := s.c
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inch := theService.c
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loop:
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for {
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select {
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@@ -274,14 +244,13 @@ loop:
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outcr.EventData = r.eventData
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outcr.Context = r.context
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case outch <- outcr:
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inch = s.c
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inch = theService.c
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outch = nil
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case c := <-changesFromHandler:
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err := s.updateStatus(&c, &ec)
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err := theService.updateStatus(&c, &ec)
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if err != nil {
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// best suitable error number
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ec.errno = sysErrSetServiceStatusFailed
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if err2, ok := err.(syscall.Errno); ok {
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ec.errno = uint32(windows.ERROR_EXCEPTION_IN_SERVICE)
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if err2, ok := err.(windows.Errno); ok {
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ec.errno = uint32(err2)
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}
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break loop
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@@ -292,87 +261,30 @@ loop:
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}
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}
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s.updateStatus(&Status{State: Stopped}, &ec)
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s.cWaits.Set()
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}
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theService.updateStatus(&Status{State: Stopped}, &ec)
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func newCallback(fn interface{}) (cb uintptr, err error) {
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defer func() {
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r := recover()
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if r == nil {
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return
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}
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cb = 0
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switch v := r.(type) {
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case string:
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err = errors.New(v)
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case error:
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err = v
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default:
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err = errors.New("unexpected panic in syscall.NewCallback")
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}
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}()
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return syscall.NewCallback(fn), nil
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return windows.NO_ERROR
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}
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// BUG(brainman): There is no mechanism to run multiple services
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// inside one single executable. Perhaps, it can be overcome by
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// using RegisterServiceCtrlHandlerEx Windows api.
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// Run executes service name by calling appropriate handler function.
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func Run(name string, handler Handler) error {
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runtime.LockOSThread()
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tid := windows.GetCurrentThreadId()
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s, err := newService(name, handler)
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if err != nil {
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return err
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}
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ctlHandler := func(ctl, evtype, evdata, context uintptr) uintptr {
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e := ctlEvent{cmd: Cmd(ctl), eventType: uint32(evtype), eventData: evdata, context: context}
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// We assume that this callback function is running on
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// the same thread as Run. Nowhere in MS documentation
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// I could find statement to guarantee that. So putting
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// check here to verify, otherwise things will go bad
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// quickly, if ignored.
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i := windows.GetCurrentThreadId()
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if i != tid {
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e.errno = sysErrNewThreadInCallback
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}
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s.c <- e
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// Always return NO_ERROR (0) for now.
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return windows.NO_ERROR
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}
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var svcmain uintptr
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getServiceMain(&svcmain)
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initCallbacks.Do(func() {
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ctlHandlerCallback = windows.NewCallback(ctlHandler)
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serviceMainCallback = windows.NewCallback(serviceMain)
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})
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theService.name = name
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theService.handler = handler
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theService.c = make(chan ctlEvent)
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t := []windows.SERVICE_TABLE_ENTRY{
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{ServiceName: syscall.StringToUTF16Ptr(s.name), ServiceProc: svcmain},
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{ServiceName: windows.StringToUTF16Ptr(theService.name), ServiceProc: serviceMainCallback},
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{ServiceName: nil, ServiceProc: 0},
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}
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goWaitsH = uintptr(s.goWaits.h)
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cWaitsH = uintptr(s.cWaits.h)
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sName = t[0].ServiceName
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ctlHandlerExProc, err = newCallback(ctlHandler)
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if err != nil {
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return err
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}
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go s.run()
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err = windows.StartServiceCtrlDispatcher(&t[0])
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if err != nil {
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return err
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}
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return nil
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return windows.StartServiceCtrlDispatcher(&t[0])
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}
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// StatusHandle returns service status handle. It is safe to call this function
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// from inside the Handler.Execute because then it is guaranteed to be set.
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// This code will have to change once multiple services are possible per process.
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func StatusHandle() windows.Handle {
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return windows.Handle(ssHandle)
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return theService.h
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}
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