mirror of
https://github.com/rwinkhart/libmutton.git
synced 2026-08-28 12:56:31 -04:00
85 lines
2.4 KiB
Go
85 lines
2.4 KiB
Go
package core
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import (
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"fmt"
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"os"
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"strings"
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"time"
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steamtotp "github.com/fortis/go-steam-totp"
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"github.com/pquerna/otp/totp"
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)
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// CopyArgument copies a field from an entry to the clipboard.
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func CopyArgument(targetLocation string, field int) {
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if isFile, _ := TargetIsFile(targetLocation, true, 2); isFile {
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decryptedEntry := DecryptFileToSlice(targetLocation)
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var copySubject string // will store data to be copied
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// ensure field exists in entry
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if len(decryptedEntry) > field {
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// ensure field is not empty
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if decryptedEntry[field] == "" {
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PrintError("Field is empty", ErrorTargetNotFound, true)
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}
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if field != 2 {
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copySubject = decryptedEntry[field]
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} else { // TOTP mode
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var secret string // stores secret for TOTP generation
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var forSteam bool // indicates whether to generate TOTP in Steam format
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if strings.HasPrefix(decryptedEntry[2], "steam@") {
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secret = decryptedEntry[2][6:]
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forSteam = true
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} else {
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secret = decryptedEntry[2]
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}
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fmt.Println("Clipboard will be kept up to date with the current TOTP code until this process is closed")
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for { // keep token copied to clipboard, refresh on 30-second intervals
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currentTime := time.Now()
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copyString(true, GenTOTP(secret, currentTime, forSteam))
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// sleep until next 30-second interval
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time.Sleep(time.Duration(30-(currentTime.Second()%30)) * time.Second)
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}
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}
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} else {
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PrintError("Field does not exist in entry", ErrorTargetNotFound, true)
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}
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// copy field to clipboard, launch clipboard clearing process
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copyString(false, copySubject)
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}
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}
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// ClipClearArgument reads the assigned clipboard contents from stdin and passes them to clipClearProcess.
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func ClipClearArgument() {
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assignedContents := readFromStdin()
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if assignedContents == "" {
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os.Exit(0) // use os.Exit instead of core.Exit, as this function runs out of a background subprocess that is invisible to the user (will never appear in GUI/TUI environment)
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}
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clipClearProcess(assignedContents)
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}
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// GenTOTP generates a TOTP token from a secret (supports standard and Steam TOTP).
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func GenTOTP(secret string, time time.Time, forSteam bool) string {
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var totpToken string
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var err error
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if forSteam {
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totpToken, err = steamtotp.GenerateAuthCode(secret, time)
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} else {
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totpToken, err = totp.GenerateCode(secret, time)
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}
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if err != nil {
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PrintError("Error generating TOTP code", ErrorOther, true)
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}
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return totpToken
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}
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