mirror of
https://github.com/rwinkhart/libmutton.git
synced 2026-08-28 04:46:42 -04:00
Report panic details (stack trace w/args&stdin) to clients; drop synccycles.StringGen() (moved to go-boilerplate)
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+4
-2
@@ -6,9 +6,11 @@ import (
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"math/rand"
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"os"
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"strconv"
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"strings"
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"time"
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"github.com/rwinkhart/go-boilerplate/back"
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"github.com/rwinkhart/go-boilerplate/stringy"
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"github.com/rwinkhart/libmutton/global"
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"github.com/rwinkhart/libmutton/syncclient"
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"github.com/rwinkhart/libmutton/synccommon"
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@@ -24,7 +26,7 @@ func DeviceIDGen(oldDeviceID, prefix string) (string, string, string, error) {
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if prefix == "" {
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prefix, _ = os.Hostname()
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}
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newDeviceID := prefix + "-" + StringGen(rand.Intn(32)+48, 0.2, 1) + "-" + strconv.FormatInt(time.Now().Unix(), 10)
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newDeviceID := prefix + "-" + stringy.StringGen(rand.Intn(32)+48, 0.2, 1) + "-" + strconv.FormatInt(time.Now().Unix(), 10)
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// create new device ID file (locally)
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newDeviceIDPath := global.ConfigDir + global.PathSeparator + "devices" + global.PathSeparator + newDeviceID
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@@ -68,7 +70,7 @@ func DeviceIDGen(oldDeviceID, prefix string) (string, string, string, error) {
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}
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if registerResp.ErrMsg != nil {
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cleanupOnFail()
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return "", "", "", errors.New("unable to complete register; server-side error occurred: " + *registerResp.ErrMsg)
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return "", "", "", errors.New("unable to complete register; server-side error occurred: " + strings.ReplaceAll(*registerResp.ErrMsg, global.FSSpace, "\n"))
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}
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_ = sshClient.Close() // ignore error; non-critical/unlikely/not much could be done about it
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@@ -1,67 +0,0 @@
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package synccycles
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import (
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"crypto/rand"
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"fmt"
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"math"
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"math/big"
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"strings"
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)
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// StringGen generates a random string of a specified length and complexity.
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// Requires: complexity (minimum percentage of special characters to be returned in the generated string; set to 0 to generate a simple string),
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// complexCharsetLevel (1 = safe for filenames, 2 = safe for most password entries, 3 = safe only for well-made password entries)
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func StringGen(length int, complexity float64, complexCharsetLevel uint8) string {
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var actualSpecialChars int // track the number of special characters in the generated string
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var minSpecialChars int // track the minimum number of special characters to accept
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var extendedCharset string // additions to character set used for complex strings
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charset := "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789" // default character set used for all strings
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const extendedCharsetFiles = "!#$%&+,-.;=@_~^()[]{}`'" // additional special characters for complex strings (safe in file names)
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const extendedCharsetMostPassword = "*:><?|" // additional special characters for complex strings (NOT safe in file names)
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const extendedCharsetSpecialPassword = "\"/\\" // additional special characters for complex strings (NOT safe in file names)
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if complexity > 0 {
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minSpecialChars = int(math.Round(float64(length) * complexity)) // determine minimum number of special characters to accept
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switch complexCharsetLevel {
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case 1:
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extendedCharset = extendedCharsetFiles
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case 2:
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extendedCharset = extendedCharsetMostPassword + extendedCharsetFiles[:len(extendedCharsetFiles)-9]
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case 3:
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extendedCharset = extendedCharsetFiles + extendedCharsetMostPassword + extendedCharsetSpecialPassword
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}
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charset += extendedCharset
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}
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// loop until a string of the desired complexity is generated
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for {
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// generate a random string
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result := make([]byte, length)
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for i := range result {
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val, _ := rand.Int(rand.Reader, big.NewInt(int64(len(charset))))
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result[i] = charset[val.Int64()]
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}
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// return early if the string is not complex
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if complexity <= 0 {
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return string(result)
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}
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// count the number of special characters in the generated string
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for _, char := range string(result) {
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if strings.ContainsRune(extendedCharset, char) {
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actualSpecialChars++
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}
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}
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// return the generated string if it contains enough special characters
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if actualSpecialChars >= minSpecialChars {
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return string(result)
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}
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// reset special character counter
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fmt.Println("Regenerating string until desired complexity is achieved...")
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actualSpecialChars = 0
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}
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}
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