Refactor: Split into more packages to reduce server binary size

This commit is contained in:
2025-05-12 16:26:03 +00:00
parent 84d227b803
commit 36bbf88690
28 changed files with 242 additions and 212 deletions
+22
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package global
type ByteInputFetcher func(prompt string) []byte
var (
GetPassphrase ByteInputFetcher // Clients should set this to a function that fetches hidden input from the user
)
const (
LibmuttonVersion = "0.E.0" // Untagged releases feature a letter suffix corresponding to the eventual release version, e.g "0.2.A" -> "0.2.0", "0.2.B" -> "0.2.1"
FSSpace = "\u259d" // ▝ Space/list separator
FSPath = "\u259e" // ▞ Path separator
FSMisc = "\u259f" // ▟ Misc. field separator (if \u259d is already used)
ErrorSyncProcess = 103
ErrorServerConnection = 104
ErrorTargetExists = 106
ErrorDecryption = 108
ErrorEncryption = 109
ErrorClipboard = 110
)
+16
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//go:build !windows
package global
import "github.com/rwinkhart/go-boilerplate/back"
var (
EntryRoot = back.Home + "/.local/share/libmutton" // Path to libmutton entry directory
ConfigDir = back.Home + "/.config/libmutton" // Path to libmutton configuration directory
ConfigPath = ConfigDir + "/libmutton.ini" // Path to libmutton configuration file
)
const (
PathSeparator = "/" // Platform-specific path separator
IsWindows = false // Platform indicator
)
+16
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//go:build windows
package global
import "github.com/rwinkhart/go-boilerplate/back"
var (
EntryRoot = back.Home + "\\AppData\\Local\\libmutton\\entries" // Path to libmutton entry directory
ConfigDir = back.Home + "\\AppData\\Local\\libmutton\\config" // Path to libmutton configuration directory
ConfigPath = ConfigDir + "\\libmutton.ini" // Path to libmutton configuration file
)
const (
PathSeparator = "\\" // Platform-specific path separator
IsWindows = true // Platform indicator
)
+36
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package global
import (
"io/fs"
"os"
"github.com/rwinkhart/go-boilerplate/back"
)
// GetOldDeviceID returns the current device ID or
// FSMisc if there is no device ID (e.g. first run).
func GetCurrentDeviceID() string {
deviceIDList := GenDeviceIDList(false) // errorOnFail is false so that nil is received when the devices directory does not exist
var deviceID string
if len(deviceIDList) > 0 {
deviceID = (deviceIDList)[0].Name()
} else {
deviceID = FSMisc // indicates to server that no device ID is being replaced
}
return deviceID
}
// GenDeviceIDList returns a slice of all registered device IDs.
// Requires: errorOnFail (set to true to throw an error if the devices directory cannot be read/does not exist)
func GenDeviceIDList(errorOnFail bool) []fs.DirEntry {
// create a slice of all registered devices
deviceIDList, err := os.ReadDir(ConfigDir + PathSeparator + "devices")
if err != nil {
if errorOnFail {
back.PrintError("Failed to read the devices directory: "+err.Error(), back.ErrorRead, true)
} else {
return nil // a nil return value indicates that the devices directory could not be read/does not exist
}
}
return deviceIDList
}
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package global
import (
"os"
"github.com/rwinkhart/go-boilerplate/back"
)
// DirInit creates the libmutton directories.
// Returns: oldDeviceID (from before the directory reset; will be FSMisc if there is no pre-existing ID).
func DirInit(preserveOldConfigDir bool) string {
// create EntryRoot
err := os.MkdirAll(EntryRoot, 0700)
if err != nil {
back.PrintError("Failed to create \""+EntryRoot+"\": "+err.Error(), back.ErrorWrite, true)
}
// get old device ID before its potential removal
oldDeviceID := GetCurrentDeviceID()
// remove existing config directory (if it exists and not in append mode)
if !preserveOldConfigDir {
_, isAccessible := back.TargetIsFile(ConfigDir, false, 1)
if isAccessible {
err = os.RemoveAll(ConfigDir)
if err != nil {
back.PrintError("Failed to remove existing config directory: "+err.Error(), back.ErrorWrite, true)
}
}
}
// create config directory w/devices subdirectory
err = os.MkdirAll(ConfigDir+PathSeparator+"devices", 0700)
if err != nil {
back.PrintError("Failed to create \""+ConfigDir+"\": "+err.Error(), back.ErrorWrite, true)
}
return oldDeviceID
}
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//go:build !windows
package global
// TargetLocationFormat returns the full location of an entry (given the name) formatted for the current platform.
func TargetLocationFormat(targetLocationIncomplete string) string {
return EntryRoot + targetLocationIncomplete
}
+12
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//go:build windows
package global
import (
"strings"
)
// TargetLocationFormat returns the full location of an entry (given the name) formatted for the current platform.
func TargetLocationFormat(targetLocationIncomplete string) string {
return EntryRoot + strings.ReplaceAll(targetLocationIncomplete, "/", PathSeparator)
}