ListenPipe can fail if there is a concurrent DialPipe because there is a
race window where DialPipe can connect to the initial server named pipe
before it is connected to and closed by ListenPipe.
To fix this, use the lower-level NT API for creating the server pipe,
since this API allows for specifying that a server pipe should initially
be in the disconnected state instead of the listening state. This allows
us to avoid the race condition by creating the pipe in the correct state
initially, so there is no longer a need to create a dummy client
connection.
Starting in go1.9, Golang lowers the timer frequency when not required
reducing CPU usage. This workaround prevents Golang from doing so,
and since the initial issue was fixed, I see no perf regressions.
This does not need to be conditional based on Golang verison, as the issue
being worked around was only in go1.6.
Signed-off-by: Darren Stahl <darst@microsoft.com>