Files
glamour-temp-MUTN/blockstack.go
T

88 lines
1.3 KiB
Go

package gold
import (
"bytes"
)
type BlockElement struct {
Block *bytes.Buffer
Style ElementStyle
}
type BlockStack []BlockElement
func (s *BlockStack) Len() int {
return len(*s)
}
func (s *BlockStack) Push(e BlockElement) {
*s = append(*s, e)
}
func (s *BlockStack) Pop() {
stack := *s
if len(stack) == 0 {
return
}
stack = stack[0 : len(stack)-1]
*s = stack
}
func (s BlockStack) Indent() uint {
var i uint
for _, v := range s {
if v.Style.Indent == nil {
continue
}
i += *v.Style.Indent
}
return i
}
func (s BlockStack) Margin() uint {
var i uint
for _, v := range s {
if v.Style.Margin == nil {
continue
}
i += *v.Style.Margin
}
return i
}
func (s BlockStack) Width(ctx RenderContext) uint {
if s.Indent()+s.Margin()*2 > uint(ctx.options.WordWrap) {
return 0
}
return uint(ctx.options.WordWrap) - s.Indent() - s.Margin()*2
}
func (s BlockStack) Parent() BlockElement {
if len(s) == 1 {
return BlockElement{
Block: &bytes.Buffer{},
}
}
return s[len(s)-2]
}
func (s BlockStack) Current() BlockElement {
if len(s) == 0 {
return BlockElement{
Block: &bytes.Buffer{},
}
}
return s[len(s)-1]
}
func (s BlockStack) With(child ElementStyle) ElementStyle {
return cascadeStyle(s.Current().Style, child, true)
}