Files
glamour-temp-MUTN/baseelement.go
T

138 lines
2.6 KiB
Go

package gold
import (
"errors"
"fmt"
"io"
"os"
"strconv"
"github.com/logrusorgru/aurora"
"github.com/lucasb-eyer/go-colorful"
bf "gopkg.in/russross/blackfriday.v2"
)
type BaseElement struct {
Token string
Prefix string
Suffix string
Style ElementStyle
}
func color(c *string) (uint8, error) {
if c == nil || len(*c) == 0 {
return 0, errors.New("Invalid color")
}
if (*c)[0] == '#' {
i, err := hexToANSIColor(*c)
return uint8(i), err
}
i, err := strconv.Atoi(*c)
return uint8(i), err
}
func colorSeq(fg *string, bg *string) (string, error) {
fc := ""
bc := ""
if fg != nil {
fc = *fg
}
if bg != nil {
bc = *bg
}
fs := ""
bs := ""
f, err := colorful.Hex(fc)
if err == nil {
fs = fmt.Sprintf("38;2;%d;%d;%d", uint8(f.R*255), uint8(f.G*255), uint8(f.B*255))
}
b, err := colorful.Hex(bc)
if err == nil {
bs = fmt.Sprintf("48;2;%d;%d;%d", uint8(b.R*255), uint8(b.G*255), uint8(b.B*255))
}
if len(fs) > 0 || len(bs) > 0 {
seq := "\x1b[" + fs
if len(fs) > 0 {
seq += ";"
}
return seq + bs + "m", nil
}
return "", errors.New("Invalid color")
}
func renderText(w io.Writer, rules ElementStyle, s string) {
if len(s) == 0 {
return
}
truecolor := os.Getenv("COLORTERM") == "truecolor"
// FIXME: ugly true-color ANSI support hack
if truecolor {
seq, err := colorSeq(rules.Color, rules.BackgroundColor)
if err == nil {
s = seq + s
} else {
truecolor = false
}
}
out := aurora.Reset(s)
if !truecolor {
if rules.Color != nil {
i, err := color(rules.Color)
if err == nil {
out = out.Index(i)
}
}
if rules.BackgroundColor != nil {
i, err := color(rules.BackgroundColor)
if err == nil {
out = out.BgIndex(i)
}
}
}
if rules.Underline != nil && *rules.Underline {
out = out.Underline()
}
if rules.Bold != nil && *rules.Bold {
out = out.Bold()
}
if rules.Italic != nil && *rules.Italic {
out = out.Italic()
}
if rules.CrossedOut != nil && *rules.CrossedOut {
out = out.CrossedOut()
}
if rules.Overlined != nil && *rules.Overlined {
out = out.Overlined()
}
if rules.Inverse != nil && *rules.Inverse {
out = out.Reverse()
}
if rules.Blink != nil && *rules.Blink {
out = out.Blink()
}
_, _ = w.Write([]byte(out.String()))
}
func (e *BaseElement) Render(w io.Writer, node *bf.Node, tr *TermRenderer) error {
renderText(w, tr.blockStack.Current().Style, e.Prefix)
defer func() {
renderText(w, tr.blockStack.Current().Style, e.Suffix)
}()
rules := tr.blockStack.With(e.Style)
renderText(w, rules, rules.Prefix)
defer func() {
renderText(w, rules, rules.Suffix)
}()
renderText(w, rules, e.Token)
return nil
}