Files
glamour-temp-MUTN/style.go
T

329 lines
6.2 KiB
Go

package gold
import (
"fmt"
"io"
"io/ioutil"
"os"
"github.com/lucasb-eyer/go-colorful"
"github.com/rakyll/statik/fs"
_ "github.com/charmbracelet/gold/statik"
)
type StyleType int
const (
Document StyleType = iota
// Block elements
Heading
Paragraph
BlockQuote
List
// Text elements
Text
Strikethrough
Emph
Strong
HorizontalRule
// ListItem styles
Item
CheckedItem
Enumeration
// Links
Link
LinkText
// Images
Image
ImageText
// Code styles
CodeBlock
Code
// Table styles
Table
TableCell
TableHead
TableBody
TableRow
// Definition Lists
DefinitionList
DefinitionTerm
DefinitionDescription
// HTML styles
HTMLBlock
HTMLSpan
// Style definitions for individual heading levels
H1
H2
H3
H4
H5
H6
)
type ElementStyle struct {
Color *string `json:"color"`
BackgroundColor *string `json:"background_color"`
Underline *bool `json:"underline"`
Bold *bool `json:"bold"`
Italic *bool `json:"italic"`
CrossedOut *bool `json:"crossed_out"`
Faint *bool `json:"faint"`
Conceal *bool `json:"conceal"`
Overlined *bool `json:"overlined"`
Inverse *bool `json:"inverse"`
Blink *bool `json:"blink"`
Indent *uint `json:"indent"`
Margin *uint `json:"margin"`
Theme string `json:"theme"`
Prefix string `json:"prefix"`
Suffix string `json:"suffix"`
StyledPrefix string `json:"styled_prefix"`
StyledSuffix string `json:"styled_suffix"`
Format string `json:"format"`
}
func loadStyle(f string) ([]byte, error) {
var r io.ReadCloser
var err error
r, err = os.Open(f)
if err != nil {
statikFS, err := fs.New()
if err != nil {
return nil, err
}
r, err = statikFS.Open("/" + f + ".json")
if err != nil {
return nil, err
}
}
defer r.Close()
return ioutil.ReadAll(r)
}
func cascadeStyles(onlyColors bool, s ...ElementStyle) ElementStyle {
var r ElementStyle
for _, v := range s {
r = cascadeStyle(r, v, onlyColors)
}
return r
}
func cascadeStyle(parent ElementStyle, child ElementStyle, onlyColors bool) ElementStyle {
s := child
s.Color = parent.Color
s.BackgroundColor = parent.BackgroundColor
if !onlyColors {
s.Indent = parent.Indent
s.Margin = parent.Margin
s.Underline = parent.Underline
s.Bold = parent.Bold
s.Italic = parent.Italic
s.CrossedOut = parent.CrossedOut
s.Faint = parent.Faint
s.Conceal = parent.Conceal
s.Overlined = parent.Overlined
s.Inverse = parent.Inverse
s.Blink = parent.Blink
s.Prefix = parent.Prefix
s.Suffix = parent.Suffix
s.Format = parent.Format
}
if child.Color != nil {
s.Color = child.Color
}
if child.BackgroundColor != nil {
s.BackgroundColor = child.BackgroundColor
}
if child.Indent != nil {
s.Indent = child.Indent
}
if child.Margin != nil {
s.Margin = child.Margin
}
if child.Underline != nil {
s.Underline = child.Underline
}
if child.Bold != nil {
s.Bold = child.Bold
}
if child.Italic != nil {
s.Italic = child.Italic
}
if child.CrossedOut != nil {
s.CrossedOut = child.CrossedOut
}
if child.Faint != nil {
s.Faint = child.Faint
}
if child.Conceal != nil {
s.Conceal = child.Conceal
}
if child.Overlined != nil {
s.Overlined = child.Overlined
}
if child.Inverse != nil {
s.Inverse = child.Inverse
}
if child.Blink != nil {
s.Blink = child.Blink
}
if child.Prefix != "" {
s.Prefix = child.Prefix
}
if child.Suffix != "" {
s.Suffix = child.Suffix
}
if child.Format != "" {
s.Format = child.Format
}
return s
}
func hexToANSIColor(h string) (int, error) {
c, err := colorful.Hex(h)
if err != nil {
return 0, err
}
v2ci := func(v float64) int {
if v < 48 {
return 0
}
if v < 115 {
return 1
}
return int((v - 35) / 40)
}
// Calculate the nearest 0-based color index at 16..231
r := v2ci(c.R * 255.0) // 0..5 each
g := v2ci(c.G * 255.0)
b := v2ci(c.B * 255.0)
ci := 36*r + 6*g + b /* 0..215 */
// Calculate the represented colors back from the index
i2cv := [6]int{0, 0x5f, 0x87, 0xaf, 0xd7, 0xff}
cr := i2cv[r] // r/g/b, 0..255 each
cg := i2cv[g]
cb := i2cv[b]
// Calculate the nearest 0-based gray index at 232..255
var grayIdx int
average := (r + g + b) / 3
if average > 238 {
grayIdx = 23
} else {
grayIdx = (average - 3) / 10 // 0..23
}
gv := 8 + 10*grayIdx // same value for r/g/b, 0..255
// Return the one which is nearer to the original input rgb value
c2 := colorful.Color{R: float64(cr) / 255.0, G: float64(cg) / 255.0, B: float64(cb) / 255.0}
g2 := colorful.Color{R: float64(gv) / 255.0, G: float64(gv) / 255.0, B: float64(gv) / 255.0}
colorDist := c.DistanceLab(c2)
grayDist := c.DistanceLab(g2)
if colorDist <= grayDist {
return 16 + ci, nil
}
return 232 + grayIdx, nil
}
func keyToType(key string) (StyleType, error) {
switch key {
case "document":
return Document, nil
case "block_quote":
return BlockQuote, nil
case "list":
return List, nil
case "item":
return Item, nil
case "checked_item":
return CheckedItem, nil
case "enumeration":
return Enumeration, nil
case "paragraph":
return Paragraph, nil
case "heading":
return Heading, nil
case "h1":
return H1, nil
case "h2":
return H2, nil
case "h3":
return H3, nil
case "h4":
return H4, nil
case "h5":
return H5, nil
case "h6":
return H6, nil
case "hr":
return HorizontalRule, nil
case "strikethrough":
return Strikethrough, nil
case "emph":
return Emph, nil
case "strong":
return Strong, nil
case "link":
return Link, nil
case "link_text":
return LinkText, nil
case "image":
return Image, nil
case "image_text":
return ImageText, nil
case "text":
return Text, nil
case "html_block":
return HTMLBlock, nil
case "code_block":
return CodeBlock, nil
case "code":
return Code, nil
case "html_span":
return HTMLSpan, nil
case "table":
return Table, nil
case "table_cel":
return TableCell, nil
case "table_head":
return TableHead, nil
case "table_body":
return TableBody, nil
case "table_row":
return TableRow, nil
case "definition_list":
return DefinitionList, nil
case "definition_term":
return DefinitionTerm, nil
case "definition_description":
return DefinitionDescription, nil
default:
return 0, fmt.Errorf("invalid style element type: %s", key)
}
}