package gold import ( "bytes" "io" ) type DocumentElement struct { Width uint } func (e *DocumentElement) Render(w io.Writer, ctx RenderContext) error { rules := ctx.style[Document] be := BlockElement{ Block: &bytes.Buffer{}, Style: rules, } ctx.blockStack.Push(be) renderText(ctx.blockStack.Current().Block, rules, rules.Prefix) return nil } func (e *DocumentElement) Finish(w io.Writer, ctx RenderContext) error { bs := ctx.blockStack rules := ctx.style[Document] var indent uint var margin uint if rules.Indent != nil { indent = *rules.Indent } if rules.Margin != nil { margin = *rules.Margin } suffix := rules.Suffix pw := &PaddingWriter{ Padding: e.Width - margin, PadFunc: func(wr io.Writer) { renderText(w, rules, " ") }, Forward: &AnsiWriter{ Forward: w, }, } iw := &IndentWriter{ Indent: indent + margin, Forward: &AnsiWriter{ Forward: pw, }, } _, err := iw.Write(bs.Current().Block.Bytes()) if err != nil { return err } renderText(iw, rules, suffix) bs.Current().Block.Reset() bs.Pop() return nil }