package gold import ( "errors" "fmt" "io" "os" "strconv" "github.com/logrusorgru/aurora" "github.com/lucasb-eyer/go-colorful" bf "gopkg.in/russross/blackfriday.v2" ) type BaseElement struct { Token string Prefix string Suffix string Style ElementStyle } func color(c *string) (uint8, error) { if c == nil || len(*c) == 0 { return 0, errors.New("Invalid color") } if (*c)[0] == '#' { i, err := hexToANSIColor(*c) return uint8(i), err } i, err := strconv.Atoi(*c) return uint8(i), err } func colorSeq(fg *string, bg *string) (string, error) { fc := "" bc := "" if fg != nil { fc = *fg } if bg != nil { bc = *bg } fs := "" bs := "" f, err := colorful.Hex(fc) if err == nil { fs = fmt.Sprintf("38;2;%d;%d;%d", uint8(f.R*255), uint8(f.G*255), uint8(f.B*255)) } b, err := colorful.Hex(bc) if err == nil { bs = fmt.Sprintf("48;2;%d;%d;%d", uint8(b.R*255), uint8(b.G*255), uint8(b.B*255)) } if len(fs) > 0 || len(bs) > 0 { seq := "\x1b[" + fs if len(fs) > 0 { seq += ";" } return seq + bs + "m", nil } return "", errors.New("Invalid color") } func renderText(w io.Writer, rules ElementStyle, s string) { if len(s) == 0 { return } truecolor := os.Getenv("COLORTERM") == "truecolor" // FIXME: ugly true-color ANSI support hack if truecolor { seq, err := colorSeq(rules.Color, rules.BackgroundColor) if err == nil { s = seq + s } else { truecolor = false } } out := aurora.Reset(s) if !truecolor { if rules.Color != nil { i, err := color(rules.Color) if err == nil { out = out.Index(i) } } if rules.BackgroundColor != nil { i, err := color(rules.BackgroundColor) if err == nil { out = out.BgIndex(i) } } } if rules.Underline != nil && *rules.Underline { out = out.Underline() } if rules.Bold != nil && *rules.Bold { out = out.Bold() } if rules.Italic != nil && *rules.Italic { out = out.Italic() } if rules.CrossedOut != nil && *rules.CrossedOut { out = out.CrossedOut() } if rules.Overlined != nil && *rules.Overlined { out = out.Overlined() } if rules.Inverse != nil && *rules.Inverse { out = out.Reverse() } if rules.Blink != nil && *rules.Blink { out = out.Blink() } _, _ = w.Write([]byte(out.String())) } func (e *BaseElement) Render(w io.Writer, node *bf.Node, tr *TermRenderer) error { renderText(w, tr.blockStack.Current().Style, e.Prefix) defer func() { renderText(w, tr.blockStack.Current().Style, e.Suffix) }() rules := tr.blockStack.With(e.Style) renderText(w, rules, rules.Prefix) defer func() { renderText(w, rules, rules.Suffix) }() renderText(w, rules, e.Token) return nil }