Move stateful objects to RenderContext struct

This commit is contained in:
Christian Muehlhaeuser
2019-12-07 15:40:42 +01:00
parent 53c220c9fc
commit 665477d690
12 changed files with 129 additions and 89 deletions
+12 -7
View File
@@ -11,21 +11,26 @@ type DocumentElement struct {
}
func (e *DocumentElement) Render(w io.Writer, node *bf.Node, tr *TermRenderer) error {
rules := tr.style[Document]
ctx := tr.context
rules := ctx.style[Document]
be := BlockElement{
Block: &bytes.Buffer{},
Style: rules,
}
tr.blockStack.Push(be)
ctx.blockStack.Push(be)
renderText(tr.blockStack.Current().Block, rules, rules.Prefix)
renderText(ctx.blockStack.Current().Block, rules, rules.Prefix)
return nil
}
func (e *DocumentElement) Finish(w io.Writer, node *bf.Node, tr *TermRenderer) error {
ctx := tr.context
bs := ctx.blockStack
rules := ctx.style[Document]
var indent uint
var margin uint
rules := tr.style[Document]
if rules.Indent != nil {
indent = *rules.Indent
}
@@ -49,14 +54,14 @@ func (e *DocumentElement) Finish(w io.Writer, node *bf.Node, tr *TermRenderer) e
Forward: pw,
},
}
_, err := iw.Write(tr.blockStack.Current().Block.Bytes())
_, err := iw.Write(bs.Current().Block.Bytes())
if err != nil {
return err
}
renderText(iw, rules, suffix)
tr.blockStack.Current().Block.Reset()
tr.blockStack.Pop()
bs.Current().Block.Reset()
bs.Pop()
return nil
}